Evergreen is an adaptive RPG where your playthrough is reliant on the players before you, and in turn, your own actions will impact future players.

With just 48 hours, we didn't manage to fit in all the content we wanted, but this is a rough idea of how our mechanic of a world influenced by other players works! Hope you enjoy :)

#JANKY ASS GAME WARNING - PLEASE READ:#
- Talking to the old man after the intro will break the game
- Pressing space will break the game
- There are no world boundries
- Patch will go live once filechanges are unlocked :) Update 27/04/21 - The patch did not go live, I don't want to look at the source code for the game. Thanks. 

Controls: 
Movement - WASD
Interact: E

Stay safe!


Known Issues
end screen uses {gamename} instead of Evergreen
- negative world influences include a visible '</worse> tag'
- NPCs don't disappear after interactions

Comments

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(2 edits)

The main idea is cool but it is so short. 

i will play it until i get all the 3 endings :). 

Good job!

Edit: found a bug. i have chosen the worst possible actions avaible in the game but it said "You are making the world a better place"

Thanks for the feedback! 

Yeah we would've loved to have more content, but this game was made for a weekend jam, each interaction means 3x the work due to having 3 different 'worlds'. We'd love to expand on it though!

Hmm, can you confirm which options you took? I just tried all interactions in all worlds and they seem to produce the expected result